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TAC has brought this up and would like to spend more time on it, rather than being bogged down with petitions to go through this past year.
I will have a couple of questions in the coming days before I cast my vote. I have some rather pointed questions on some hot button issues from the forums.
Classing- I would like to give classing based on points a chance since our rule book is based on points. I have looked at mutliple races and data when I put it forth to see how it would work.
I think it is one of those items that is a big change, but long term I think it will work out. I know some members showed concern over it so we are going to look at more data to get it more concrete on the numbers.
I think if we present the data and show results would have panned in races in which we have classes now it elevate some of the concerns.
I think it would be a great way to have a stepping approach to new teams being introduced to CC, now some will pick high value vpi cars, but that is known and no system is perfect.
Also, I saw 3 main classes when I looked at the points spreads with some exception rules. Fuel for points- I think it can be done, with defined rules and mainly for smaller tank cars.
Example is a car with a very small fuel tank, such as a Honda Fit. It has like 10 gallons and will never do well so they should be able to add fuel.
Cars with smaller tanks that can only do like stints should have that option to at least be competitive. Tire options- I think we all need to look long and hard at what we really want with the tire war.
Do we want to have the perception that you need to bring tires a weekend to race and be competitive? I do not like the idea of banning tires as that will keep on repeating itself long term.
I also think tires are speed and I do not want the rich teams to simple be able to buy their speed with tires.
Champcar is a budget series and the tire cost is the main factor that has gone up over the past few years so it should be addressed.
The hard part of this is a lot of teams are so polar in their opinions as some want the fast tires for free points as they can afford it and others can not afford to run them want to keep costs down.
This is an issue that I do not think will end with everyone being happy at first, but something needs to be done. I do believe the TAC, BOD and members input we can come up with some rules that will be really good for the organization long term.
The term free stuff has been thrown around for years and years and a hot topic. I think a good portion of speed creep is from tires though as in the past few years we have some amazing options now.
What I think we should look at is each items and say, does this item being zero points add to speed creep?
Does this item really add to extra costs for teams? Then get feedback from teams that are actually using or planning to use these items to see if our idea of what X and Y are is true or not.
We all have opinions on items, but until we really look we might not have all the facts. Example I see. No more 2x rule and now brake calipers 4 piston a free and people say this is adding to speed creep.
But does it and are there real examples in which it does? We had to the 2X rule and people had the calipers and brakes they basically wanted anyway.
I wonder how many teams have actually seen this rule change and spent money on their car to change it. Also, if they changed to Wilwoods did they do this to add life into the pads?
I went to Wilwoods front and rear and can use the same pads front and rear and can use my half used pads in the rear so almost free rear pads now.
They are also 2x the pad volume. I can get a lot more life out of my pads and the pads cost more than the calipers. For me in 3 to 4 races the calipers have paid for themselves so long term the rule change has saved me money.
I agree with most of your thoughts here Troy. Do you think FVP or Vpi should go up if things are made free to offset the speed creep? Good platform and I appreciate the thoughtful answers to the questions that have been asked.
The series has grown and, frankly, gotten faster. While we are working out strategies to manage it tires, free parts, VPI etc , we need to discuss some basic requirements for our drivers, too.
I get your point on free items if those items were points before. I do think most were under the 2x rule and free anyway, so just a different way to look at it.
I do wonder how many examples of these are really out there though with free items causing people to free up points?
My thought is that it might actually be pretty rare. I do think we can look at the VPI and make some assumptions on free items to adjust if needed.
I have a pretty good excel model, stated above, that can do a fair VPI based on the car. It could be something we can all look into doing.
For me on speed creep I think we need to look at the route cause of it. Is the same team now going seconds faster with the same car?
What have they changed in the past few years? I know drivers have improved in the last few years and that is a factor, but other things need to be taken into consideration.
Is it speedy parts? Is it tires? Is it drivers? When we talk about speed creep I think we need to do some hard research and say why the cars have increased and have some real data behind it and not just feelings and guesses like we have now.
We were seconds faster at Nelson Ledges and I can say it is because we have progressed that much as drivers. I think the findings would be enlightening no matter what direction it leads.
That actually sounds fun to do. Me personally I have had to add points over the last year to my car and free items have not helped. I added for an alum flywheel, that I got back now at least.
I did have to add for the header not being included in swaps and I get way, it just puts us now at 4 laps back in my old car.
We have decided to run it EC if it is needed and then not have to worry about it. It is not like we are making up 4 laps anyway.